Storypie
Stories Families Homeschool Educators Resources Crumble English
Select Language
English العربية (Arabic) বাংলা (Bengali) 中文 (Chinese) Nederlands (Dutch) Français (French) Deutsch (German) ગુજરાતી (Gujarati) हिन्दी (Hindi) Bahasa Indonesia (Indonesian) Italiano (Italian) 日本語 (Japanese) ಕನ್ನಡ (Kannada) 한국어 (Korean) മലയാളം (Malayalam) मराठी (Marathi) Polski (Polish) Português (Portuguese) Русский (Russian) Español (Spanish) தமிழ் (Tamil) తెలుగు (Telugu) ไทย (Thai) Türkçe (Turkish) Українська (Ukrainian) اردو (Urdu) Tiếng Việt (Vietnamese)
Illustration of Urashima Tarō - Japanese

Urashima Tarō - Japanese

Urashima Tarō is a classic Japanese folktale about a kind fisherman who saves a turtle and is rewarded with a…

Reads at Grades 6–8 Listens at Grades 4–8

Print & create

Answer keys·No prep·Free with an account

Storypie Plus

Every printable for Urashima Tarō - Japanese. And every other topic.Every printable for Urashima Tarō - Japanese.Every printable, every topic

· Grades 6-8 · PDF

Then $4.17 a month · Cancel anytime

28 worksheets · answer keys · full story · quiz · Ages 10-12 · CEFR B2

Plus adds 164,000+ more stories in 27 languages, audio for every one, and printables for all of them.

Just want Urashima Tarō - Japanese?

The story

The Legend of Urashima Tarō

My name is Urashima Tarō, and the salty wind of the sea has been my companion since I was a boy. I lived my days simply, casting my nets from my small boat off the coast of Japan, but an act of kindness one sunny afternoon sent me on a journey beyond any sailor's wildest chart. This is my story, the legend of Urashima Tarō. It began, as many important things do, with a choice. I was walking along the shore, the sand warm beneath my feet, when I saw a group of village children gathered around something, their shouts piercing the calm rhythm of the waves. Pushing through, I saw a small sea turtle, flipped on its back, helpless as they poked it with sticks. A pang of pity struck my heart. I shooed the children away, gently righted the turtle, and carried it to the water's edge. 'Go be free,' I whispered as it slipped into the waves. It turned its head, its ancient eyes seeming to thank me before it disappeared into the blue depths. I thought nothing more of it, returning to my quiet life, unaware that the currents of fate had just shifted for me.

A few days later, while I was fishing far from shore, a magnificent turtle, larger than my boat, rose from the shimmering water. Its shell was encrusted with jewels that glittered in the sun. 'Urashima Tarō,' it spoke, its voice as deep as the ocean itself, 'I am the turtle you saved. To repay your kindness, I have come to take you to a place of wonders, the Dragon Palace, Ryūgū-jō, which lies beneath the waves.' I was stunned, but my adventurous spirit won over my fear. I climbed onto its broad back, and we dove into the sea. The world transformed. Schools of fish with scales like rainbows swam past us, and gardens of coral in impossible colors bloomed in the deep. We arrived at the gates of a palace so grand it seemed carved from a single, giant pearl. This was Ryūgū-jō, the home of the sea god. I was greeted by the princess, Otohime, a vision of grace with hair like dark silk and a gown that flowed like water. She thanked me for my kindness to her servant, the turtle. For what felt like three perfect days, I lived in a dream. We feasted on magical foods, listened to music played on shells, and watched dancers who moved like seaweed in the current. In the palace gardens, all four seasons existed at once—cherry blossoms bloomed next to trees with fiery autumn leaves. It was a paradise, and I was its honored guest.

As blissful as I was, a longing for my home, my mother, and the familiar scent of my village began to grow in my heart. I knew I had to leave. With great sadness, Princess Otohime agreed to my departure. 'I will miss you, Tarō,' she said, 'but I understand. Take this as a memento of our time together.' She presented me with a small, beautiful box of lacquered wood, tied with a silken cord. It was the tamatebako. 'You must promise me one thing,' she warned, her eyes serious. 'Never, ever open this box.' I promised, and the great turtle carried me back to the surface. I waved goodbye as it sank beneath the waves, and I eagerly ran towards my village. But something was terribly wrong. The path was different, the houses were strange, and I didn't recognize a single face. My own home was gone, replaced by a field of weeds. In a panic, I asked an old man if he knew of a fisherman named Urashima Tarō. He looked at me, puzzled. 'I have heard that name,' he said slowly, 'but it is a story from long ago. They say a man named Urashima Tarō went to sea and never returned… 300 years ago.' The world spun around me. My three days in the Dragon Palace had been three centuries on land. Everyone I had ever known was gone.

Overwhelmed with grief and confusion, I sat on the beach, the tamatebako in my hands. It was the only thing connecting me to my past, both the one I had lost and the one I had visited. In my despair, I forgot Princess Otohime’s warning. My fingers fumbled with the silk cord, and I lifted the lid. A puff of pearly white smoke drifted out and enveloped me. In an instant, I felt a great weight settle upon me. My back bent, my hair turned snow-white, and my face became etched with the wrinkles of a very old man. The 300 years I had missed had caught up to me all at once. My story is a sad one, a tale of lost time and the pain of seeing the world move on without you. But it has been told in Japan for centuries, not just as a warning, but as a reminder. It teaches us to cherish the moments we have with the people we love, because time is more precious than any treasure in a dragon's palace. The tale of Urashima Tarō has inspired countless paintings, poems, and plays. It lives on in modern stories, reminding new generations to be kind and to value the present. My journey shows that even when time is lost, a story can live forever, connecting the past to the future and sparking our wonder about the mysteries of the world.

Wow facts

About

Urashima Tarō is a classic Japanese folktale about a kind fisherman who saves a turtle and is rewarded with a visit to the magical Dragon Palace under the sea, only to discover that time passes much more slowly there than on land.

First known written appearance 720 CE - 759 CE (circa)

Take a Quiz

Question 1 of 5

What character trait best describes Urashima Tarō at the beginning of the story, and how does he show it?

Explore next

Want to do even more?

Go beyond exploring. Unlock tools that turn every story into real learning.

For Families

Storypie Plus for families

Full stories, quizzes, and printables. Nights and car rides, sorted.

  • Unlimited audio stories
  • Create Mode: your child stars in the story
  • Offline downloads
  • Printable worksheets & coloring pages
Upgrade now, don't pay until Jan 4
For Teachers & Schools

Why Storypie for Schools

Students engaged. Prep in seconds. Evenings back to you.

  • Worksheets & Quizzes
  • Classroom Management
  • Formative Assessment
  • Custom Curriculum & Lesson Plans
  • 27 Languages
Try Storypie for Schools free
For Homeschool Families

Why Storypie for Homeschool

Curriculum done. They'll ask for more. Hours back in your day.

  • Worksheet Generator
  • First-Person Audio Stories
  • Built-in Comprehension Quizzes
  • Custom Curriculum & Lesson Plans
  • Print & Go Activities
Try Storypie for Homeschool free
Urashima Tarō - Japanese
The Legend of Urashima Tarō 0:00 / 0:00